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Design 4: Visual Organization and Information Design

Introduction
Reading
Week 5: Feb 25

Week 3: Signs and Symbols

  • Topics: Types of signs, Tactics for creating and refining balance and structure in pictograms
  • Review Action Verb projects
  • Review You are an animal projects
  • In class work on evolving symbols

Class Notes

Definitions of types of signs and symbols


Iconograms are illustrative representations. They are iconic signs which, as an illustrative representation, emphasize the points in common between the signifier and the signified.


Pictograms are pictorial representations, such as ISOTYPE. Pictograms are iconic signs which represent complex facts, not through words or sounds but through visual carriers of meaning.


Cartograms are topographical representations with complex functions (statistics, etc.) and iconic facts, for example an atlas or the ground plan of a house.


Diagrams are functional representations. They are visual signs which are partly iconic representations, but are more functional carriers that illustrate, for example, a sequence of facts or functions.


Ideograms represent a concept. Typically ideograms correspond to the sign as a symbol which relates to the object or concept referred to, independently of any format identification with it.


Logograms are conceptual representations like writing. They are visual, referential linguistic signs that do not take the phonetic dimension into consideration.


Typograms are typographical representations. A typogram is a sign that is also composed of a sign, derived from a written repertoire such as the alphabet.


Phonograms are phonic representations. A phonogram is a sign that is used to signify linguistic or other sounds.

Semiotics the Study of Signs

The invention of semiotics - the analysis of signs or symbols and their use, is attributed to the American pragmatist Charles Sanders Peirce (1839 - 1914), who saw the entire universe as an extended network of signs. He adopted a method of classification, which divided all signs into the three categories of icon, symbol and index based on the relation of the sign to its referent by resemblance (icon, convention (symbol) or existential connection (index).

Fellow American Charles W. Morris (1901 - 1979) developed the theory further in "Foundations of the Theory of Signs (1938) and "Signs, Language, and Behavior (1946), defining three branches of semiotics: synactics or syntax (the relation between signs and formal modes, or the structure/patterns in which something is expressed), semantics (the relation between signs and meaning) and pragmatics (the relation between signs and their users).

Semantics (Sign and Meaning)
Dependent upon:
  • Context
  • Knowledge
  • Society
  • Culture
Sigmatics (Sign and Signified)
The sign as:
  • - Icon (illustration)
  • - Symbol (representation)
  • - Index (indicator)
Syntatics / Syntax
Sign and Formal modes:
  • Form
  • Brightness
  • Color
  • Movement
  • Material
Pragmatics (Sign and Intention or Interpreter)
Intention:
  • Imperative (addressing the will)
  • Suggestive (addressing the feelings)
  • Indicative (addressing the thoughts)
Interpretive:
  • Open interpretation
  • Clear interpretation
  • Complete interpretation in the system

The Sign

A sign can be viewed as an overall concept. Umberto Eco has described the term as "everything that, on the grounds of a previously established social convention, can be taken as standing for something else".

On the basis that a sign conveys an element of a message that is perceivable by the senses, we can distinguish between the following three categories of signs:

Auditory Signs (can be heard), e.g.:
  • Alarm clock
  • Siren
  • Half-time whistle
Visual signs (can be seen), e.g.:
  • Body language
  • Illustrations
  • Circumstances
Tacticle Signs (can be felt), e.g.:
  • Braille
  • Handshake
  • Keys for touch-typing

Visual Signs

A pictogram is a visual sign. Visual perception occupies by far the largest area of the human brain, at 80% (followed by hearing at 10%).

Semantics
Sender / Meaning
Sigmatics
Relation between signs and signified
(degree of abstraction and declaration of motive)

Syntatics / Syntax
Visual, formal modes
Pragmatics
Intention
(influencing the receiver)
Dependent on repertoire of sender and receiver

Dependent on context
- Other signs, culture, surroundings, knowledge, social environment
Icon Image
Degree of icononicity
- Substantial resemblance to original

Degree of abstraction
- Substantial deviation from original

Symbol
- Representative

Index

- Indicator, pointer, mainly characters if pictorial, icon and symbol possible as index
Form
- Dimension
Dot, line, flat surface, body, space
- Quality
round, angular, regular, irregular, free
- Quantity
large, small
- Demarcation
empty, fully or partially filled, open form, closed form, clear contours, blurred contours
- Realization
structured, sketchy, firm, fuzzy, fragmented, free
Brightness

Color

Movement

Material
Imperative
- Will, duty, Suggestive feelings

Indicative
Information, knowledge

 

 

 

 

 

 

 

 

 

 

 

 

Design and the Play Instinct

Tactics for dealing with structure, simplification and balance in design.

Tanagram

The Tanagram is a Chinese puzzle/game in which a aquare is divided into a configuration of shapes. It consists of seven pieces, called "tans": five triangles, one square and one rhombus. The rules are to make any kind of figure or pattern using all these shapes.

The tanagram allows us as designers to play with the economy or means, making the most of the least in our design.

Download an eps file of a tanagram

Hokusai's Geometric Proportions

This drawing is reproduced from the first volume of Hokusai's Rapid Lessons in Abbreviated Drawing (Riakougwa Hayashinan, 1812). In the book Hokusai shows how he uses geometric shapes as a guide in drawing certain birds. This exercise may be compared to the Tangram in that both use geometric means.

The Tangram, however, uses geometry as an end in itself- to indicate or symbolize natural forms-whereas Hokusai uses it as a clue or guide to illustrate them. In the artist's own words, his system "concerns the manner of making designs with the aid of a ruler or compass, and those who work in this manner will understand the proportion of things."

The Nine-fold Square

This character (above) for the word "tan" (sunrise) is designed within an imaginary grid. Geometry functions here in a manner similar to the previous illustration, namely as a guide to filling the space correctly, but not to produce a geometric pattern.

The Chinese character is always written in an imaginary square. The nine fold square, invented by an anonymous writer of the T'ang dynasty, has been employed as the most useful, because it prevents rigid symmetry and helps to achieve balanced asymmetry.1 At the same time it makes the writer aware of negative and positive spaces. Each part of the character touches one of the nine squares, thus achieving harmony between the two elements and the whole.

Within this rather simple discipline the calligrapher is able to play with space, filling it as they feel would be most appropriate. The composition of Chinese characters, says Chiang Yee, "is not governed by inviolable laws . . . however, there are general principles which cannot be ignored with impunity."2

Modulor

The Modulor is a system based on a mathematical key. Taking account of the human scale, it is a method of achieving harmony and order in a given work. In his book, The Modulor, Le Corbusier describes his invention as "a measuring tool (the proportions) based on the human body (6-foot man) and on mathematics (the golden section). A man-with-arm-upraised provides, at the determining points of his occupation of space-foot, solar plexus, head, tips of fingers of the upraised arm-three intervals which give rise to a series of golden sections, called the Fibonacci series."3 (1, 1, 2, 3, 5, 8, 13, etc.)

The Modulor is a discipline which offers endless variations and opportunities for play. Le Corbusier's awareness of these potentialities is evident from the numerous references to the game and play in his book, such as: "All this work on proportioning and measures is the outcome of a passion, disinterested and detached, an exercise, a game."4 Further, he goes on to say, "for if you want to play modulor.…"5 In comparison to most so-called systems of proportion, the Modulor is perhaps the least confining. The variations, as will be seen from this illustration, are practically inexhaustible (and this example utilizes only a very limited number of possibilities). If, however, the system presents any difficulties which happen to go counter to one's intuitive judgment, Le Corbusier himself provides the answer: "I still reserve the right at any time to doubt the solutions furnished by the Modulor, keeping intact my freedom which must depend solely on my feelings rather than on my reason.''6

Grids

Like the architect's plan, the grid system employed by the graphic designer provides for an orderly and harmonious distribution of miscellaneous graphic material. It is a system of proportions based on a module, the standard of which is derived from the material itself. It is a discipline imposed by the designer.

Unlike the Modulor, it is not a fixed system based on a specific concept of proportion, but one which must be custom-made for each problem. Creating the grid calls for the ability to classify and organize miscellaneous material, with sufficient foresight to allow for flexibility in handling content which may, for one reason or another, be altered. The grid must define the areas of operation and provide for different techniques, pictures, text, space between text and pictures, columns of text, page numbers, picture captions, headings and other miscellaneous items.

Here is a simple grid system for a booklet. Devising such a grid involves two creative acts: developing the pattern that is suitable for the given material and arranging this material within the pattern. In a sense, the creative ability required for the former is no less than that for the latter, because the making of the grid necessitates analyzing simultaneously all the elements involved. But once it is evolved, the designer is free to play to his heart's content: with pictures, type, paper, ink, color, and with texture, scale, size and contrast.

The grid, then, is the discipline which frees them from the time-consuming burden of making certain decisions (dimensions, proportions) without which fruitful and creative work is extremely difficult. They can move directly to those aspects of the problem in which individual expression, novel ideas, and freedom of choice are essential.

The grid system has as many detractors as it has adherents. It has been condemned as stifling, rigid and cold. But this is to confuse the product with the process. The grid does not automatically insure an exciting product. The designer must still exercise all the experience at his command, discretion, timing, and a sense of drama and sequence. In brief, the intelligent designer will recognize that the grid can help him achieve harmony and order, but also that it may, when and if necessary, be abandoned.

In addition to those already discussed, variations of the geometric plan are to be found, among other places, in Japanese architecture, modern painting, and in Byzantine masons' marks, such as the seal at right. This seal "employs a mathematical key as its design basis. The thick lines represent the mark, the thin lines represent the ground lattice which allows an infinite number of combinations.''7 The geometric scheme is the discipline in which the designer works. Designs stemming from such a scheme are limited only by his imagination.

Using a grid system can also help to refine subtle illusions of weight and intensity within a symbol when lines intersect and form darker areas of unintended emphasis or visual weight.

Notice the subtle suggestion of greater visual weight and the illusion that the tip of the forward pointing leg is thicked toward the end then it is at the upper begining of this line stroke.

By slightly narrowing the width of the end of that same stroke the line appears more in balance with the rest of the elements of the symbol.

Examples

Here is a simple and effective example of pictograms that illustrate the disparity between the rich and poor.

 


Fedex uses a typogram (as well as an embedded diagram, see the arrow formed by the capital E and the lowercase x) as it's primary symbol. For it's sub-brand of Home Delivery service, it also incorporates an iconogram of a dog with a package in it's mouth.


Closure and the use of negative space and the Ogden Plumbing logo. Design by Matt Everson of astuteo.com

Designer's notes: "Ogden's core competency is great service, so I was determined to create something friendly and personal. I focused almost exclusively on the human figure as I knew this could illustrate many things (response, strength, personal service, etc.)

In messing around with wavy, water-like shapes I developed the running plumber image and saw the opportunity to incorporate the plunger. You'll see I went back and forth with both a pipe wrench and a plunger in various sketches.

Personally, I believe positive/negative space relationships make the most "clever" logos so I'm always trying to discover these opportunities."

Originally posted on www.38one.com/cleverblog


Conservative Party United Kingdom uses a gestural mark within their organization's pictogram symbol. The new mark references the "tradition and roots" of a tree, while using bright and lighter colors which are a-typical of associations with the perceived ethos of a conservative party. This palette and subject matter feels very much like the re-branding of British Petroleum to BP (Beyond Petroleum).


Canadian Broadcasting Company Logo Combinations

The Canadian Broadcasting Company has multiple channels, and touch points each which has it's own unique identity, needs and audience. The organization has attempted to use a simplified ideogram which uses jewel like faceted radial structure. In some cases the red circle and half circles have begun to be integrated into various aspects of the design including the web page titles. But the most common way that an ideogram like this is utilized is to bring about consistency across multiple sub-brands throughout a large organization.

Below are several examples of how one symbol can be applied across multiple contexts to create consistency and meaning in an organization.


Pictograms - Bejing 2008 Olympics

Assignment

You are an animal (continued)

Combine your symbols from the previous "you are an animal" exercise, using the following methodologies.

Methodology 1 - Combine and Refine

  • Analyze your words and create three groups of word combinations with two or three words that work well together.
  • Next, select two or three symbols from each of the word group combinations that create the best literal / conceptual combinations, and then synthesize them into a new symbol.
  • Make three refined symbols.
  • Now combine the three symbols to make one final symbol.

Methodology 2 - Get Feedback and Redesign

  • YOU
    • Present your words and symbols to the person sitting to your left.
    • Tell them what the over arching issue is that you are pursuing with your projects.
    • Now tell them what animal you selected and why. Share with them the five words that you chose as a starting point to create your sixty symbols.
  • YOUR NEIGHBOR (Partner with a peer in class and ask them to do the following.)
    • Pick one symbol from each of the five word group combinations which most closely relates to the animal/words.
    • From this group choose no more than three symbols which most closely relate to the over arching issue that we are developing a symbol for.
  • Make three refined symbols.
  • Now combine the three symbols to make one final symbol.

Methodology 3 - Simplify

  • Take one of the two symbols you created above, and now simplify it using one of the simplification methods from our lesson notes (above.)
    • Tanagram
    • Hokusai's Geometric Proportions
    • Modulor Proportion
    • Grid System
    • Note you may also use simplified repeated forms, and play with the Gestalt principles of similarity, proximity, repetition, continuance, and structure to simplify your symbol.
Due next week:
  • You are an Animal symbols
    Present three symbols printed and mounted as per syllabus specifications.
  • Verb symbols
    Present three designs for your logogram, pictogram and diagram. (You don't need to mount these three).
Considerations
  • Format: Final symbols must be postscript drawings (scan in your drawings and then translate them to Adobe Illustrator)
  • Color: Black and White
  • Grid: Use a nine fold square grid system
  • Size: (not larger than a) 6x6 inches square

Research:

Related links


Andrew Cornell Robinson acrStudio © 2008
Sources for these lesson notes:
Pictograms Icons & Signs, A guide to information graphics by Rayan Abdullah and Roger Hübner, Thames & Hudson,
The assignment "You are an animal" is based on the graduate seminar by Keedy, California Institue of the Art, Teaching Graphic Design, edited by Steven Heller, 1003, Allworth Press.
Design and the Play Instinct, by Paul Rand , Education of Vision, edited by Gyorgy Kepes, George Braziller, New York, 1965 pp.9-17
1. Chiang Yee, Chinese Calligraphy, Methuen & Co., Ltd., London (1938), p. 167.
2. ibid., p. 166.
3. Le Corbusier, The Modulor, Harvard University Press (1954), p. 55.
4. Ibid., p. 80.
5. ibid., p. 10l.
6. ibid., p. 63.
7. Matila Chyka, The Geometry of Art and Life, Sheed & Ward, New York (1946), p. 120.Excerpts of lesson notes are frompp. 156-155