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Design 4: Visual Organization and Information Design |
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Week 10: Storyboards and PropagandaClass Activity:
StoryboardsThere are many ways of telling a story through words, music, plays, film, games, etc. One way that is particularly descriptive, visually rich in information, easily understood, and interesting to view is the storyboard.A storyboard is a series of cells (drawings, photographs, etc.) physically arranged to tell a story in a specific sequence. Storyboards can tell the story of what we envision happening, or they can relate events that have already happened. Storyboards can use images as simple as stick figures or as complex as a film frame. They may also incorporate text. Storyboards have been around since the beginning of recorded time. Early examples of storyboards, from the cave drawings found in France to the hieroglyphics of Egypt and the story rings of native Americans, show how picture sequences were used to record events and perhaps even enhance the oral telling of the events. 1. We can easily visualize a sequence of events and imagine the outcome. 2. The sequence and outcome can be depicted extremely clearly using the simplest of drawings. We all can harness the creative mental energy that we unconsciously exercise everyday to create tangible storyboards ones that can be incorporated throughout the design process to enhance more traditional activities. Storyboards are typically a tool used in television and film to help the director give the story to his crew. It helps them illustrate the sequences for the script and actors, visual effects and camera angles. We can also use storyboarding to produce "page flow storyboards" and "task flow diagrams" to convey design ideas to a large group of people who must work together to ensure planned events happen as envisioned (just as in the movie industry). This is often used in larger interactive projects for games, software, websites, motion graphics, and generally when ever their is a project where a great deal of cooperation is involved across multiple teams and skill sets. While we are not desigining a film or television program we can still use storyboards to help us as designers to think about the over all impact of the collaborative effort that we will be exerting on the design of a book.
When done properly, a storyboard serves as a central design, meeting the needs of many team members including graphics artists, photographers, editors, authors, jacket designers, etc.
Assignment - Story BoardUsing information design as a vehicle for instruction create a story board of the sequence of your narrative.Each student will choose an excerpt from the CIA, Human Resource Exploitation Training Manual Choose one of the many step by step guidelines provided within. Eg.Arrest and Handeling of Subjects for interrogation is outlined with multiple events each with specific guidelines. On pages 48-50 is a section that outlines apprehension into eight simple guidelines begining with the manner and timing of an arrest. Once you have choosen a specific section of the text, begin to story board your narrative so that it captures each of the specific points associated with that narrative. Considerations
Due Next Week
PropagandaWhy study propaganda and design?Propaganda analysis is an antidote to the excesses of the Information Age. Understanding the use and design of propaganda exposes the tricks that propagandists use and suggests ways of resisting the short-cuts that they promote. We can learn a great deal about these tactics from the work of the Institute for Propaganda Analysis (IPA). From 1937 to 1942, the IPA was dedicated to promoting the techniques of propaganda analysis among critically-minded citizens. The IPA produced a booklet titled "The Fine Art of Propaganda, which details specific "Tricks of the Trade" which can still be used today by civic minded designers. The chief devices used by propagandists are:
Once we know these devices well enough to spot examples of their use, we have taken a great and long step towards freeing our minds from control by propagandists. And as designers we can use this knowledge to help us to avoid the pitfalls of propaganda while finding better ways to use design to convey clarity and information to help people make well founded decisions. Project - DisinformationStart your initial research this weekUsing any of the seven propaganda techniques design a pamphlet which is critical of your issue, taking the opposite point of view that you have held about your issue. For example if the issue is anti-Iraq-war, then for this project I would be charged with the development of a pro-Irag-war pamphlet. Due next week
Research/Journal:Readings
Related Resources
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Andrew Cornell Robinson acrStudio © 2008 |
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